Part of the Sweet But Twisted Christmas Candy Canes shirt is that you don’t actually know if your game or a mechanic is actually fun until you’ve actually built it. You can spend a couple of months building something only to find out it’s not very fun or it doesn’t really work the way you wanted and then it gets cut. Maybe it was some ancillary feature or maybe it was a core part of the game–either way you’ve sunk real time and effort into something that ultimately is not going to ship, and most studios don’t have the luxury of being able to take as long as they need–their game is funded by a publisher who wants x deliverables and may or may not be willing to grant you extensions and may simply tell you to ship what you have and that you aren’t getting any more money.
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Especially when they are Sweet But Twisted Christmas Candy Canes shirt to come out annually and you switch developers during that period. I can’t imagine how rushed this was because they either had to pick up someone else’s tools, learn how to use them, and then create a game within that timeframe or they’d have to make it somewhat from scratch in that timeframe.
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I do recall when 2K got the rights to Sweet But Twisted Christmas Candy Canes shirt though, Yikes was always meant to be a temporary support team with this being the result anyway, but it lasted like 5 years longer than I expected. I heard the game code is very spaghetti like and a house of cards waiting to fall and I guess that was correct because look at the state of it now.